AlphaMOBA

Thornwake Games · in development

AlphaMOBA

A lane-and-jungle MOBA for Windows.

AlphaMOBA is set in a haunted forest. It has 67 champions, a 3v3 map, a 5v5 map and a 1v1 practice lane. The game is still in development, and you can download the current build now.

Painted portrait of Mochi: a small white creature with a red bow, riding on top of a dented knight's helm.
Mochi, The Mascot. A tank whose armour falls off one piece at a time when he gets hit. Walk over a piece to put it back on.

Video

13 ultimates, recorded in the game

45 seconds of footage from a real match, one champion at a time.

Download

Install the game

The launcher installs the game and keeps it updated. Updates only download the files that changed.

Windows 10 or 11 · 64-bit · a small exe, then about 7 GB for the game

  1. Run WychwoodLauncher.exe. The launcher isn't signed yet, so Windows may show a warning. Choose More info, then Run anyway. You only have to do this once.
  2. Wait for the install. The launcher moves itself to %LOCALAPPDATA%\Wychwood, adds shortcuts to your desktop and Start menu, and downloads the game.
  3. Play. Use the shortcut from now on. The launcher updates the game, and itself, each time you start it.

About the game

What kind of game it is

It plays like other MOBAs: lanes, towers, a jungle, a shop and a nexus to destroy. The maps are haunted forests, and each champion is built around one main mechanic.

One mechanic per champion

Gall has no mana and spends health instead. Nil has no resource and no ability power, and can't be revealed. Morvane's candle burns down in combat and relights outside it. Mei counts every hit she takes, and at twelve she turns into the Haunting.

Jungle and objectives

The jungle camps hold wolves, shades and stone sentinels, and the sentinels give buffs. Two altars on the riverbanks give a damage or a speed blessing. On the Hushwood, the Kraken spawns in the middle at seven minutes and gives 250 gold to the team that kills it.

Balanced on data

The game's simulation runs separately from the graphics, so thousands of bot matches can be played quickly. Balance changes are based on their results, and every formula has a test. The results are on the stats page.

Modes

Game modes

3v3

The small map

The Hushwood

Two lanes, one river and the Kraken in the middle. Altars on the riverbanks and jungle camps on both sides. Destroy the enemy nexus to win.

See the map →

5v5

The big map

The Witchwood

The Wardens' Lodge against the Coven. Three lanes and a full jungle, bases in the corners, one river across the middle with a pit at each end of it.

See the map →

1v1

Learn the game

The Toll Road

One lane with minion waves, you against a bot. The first to destroy a tower wins. A good way to learn a champion.

⚔

Host or join

Together

Host or join a game over Relay: a 1v1 lane, or the Hushwood with players taking the bot seats. Online play is still being built, so this mode isn't available yet.

Champions

67 champions

14 tanks, 17 fighters, 7 assassins, 11 mages, 8 marksmen and 10 supports. Each has a passive and four abilities, and all of them are playable now.

    All champions

    Progress

    Development status

    AlphaMOBA started as a Godot prototype and is being rebuilt in Unity 6. This is where each part of the work stands.

    PhaseWhatState
    Combat coreDamage funnel, status effects, marks, aggro, progression, death rewardsDone
    MovementCost grid, A* paths, separation, casting and attack seamsDone
    KitsSixty-seven champion kits, each with its own test fileDone
    The laneMinions, towers, waves, walls, jungle, fountain, objectives, recallDone
    Vision, items, botsFog and brush, the shop, six bots that play a full matchDone
    PresentationHUD, health bars, telegraphs on every kit, champion and mode select, shop, minimapDone
    The match you seeJungle drawn, aim indicators, shots and swings, sound, gold on a last hitDone
    The HushwoodRebuilt around corner bases, two L-lanes, one river and an open heartDone
    NetcodeHost-authoritative sim and adapter built; session layer and join codes leftIn progress
    ArtChampion models in; painted portraits, props and map dressing under wayIn progress
    ReleaseNo release date yet.Not yet