Wychwood

Thornwake Games · in development

Wychwood

A haunted forest, and two companies in it.

A lane-and-jungle MOBA set in a wood that does not want you there. Thirty-four champions, each built around one idea and made to stand or fall on it. Two lanes over the corners, one river through the middle, and the Kraken asleep at the heart of it all until seven minutes in.

Painted portrait of Oryssa, a horned fighter lit from below by her own wyrmfire.
Oryssa, The Wyrmblood. Fury is her mana bar, and at a hundred she lets it out.

What it is

A MOBA with the lights turned down

The bones are familiar. Lanes, towers, a jungle, a shop, a nexus to break. What sits on them is a wood full of things that hunt, and a roster where every champion is one honest mechanic followed all the way through.

One idea per champion

Gall has no mana and pays in health. Nil has no resource, no ability power, and cannot be revealed. Morvane's candle burns down in combat and relights out of it. Mei counts every blow she takes above her head, and at twelve she becomes the Haunting. Each kit is the idea, all the way down.

The wood fights back

Thornpelt wolves in the groves, grasping shades in the hollows, stone sentinels guarding the buff camps. Altars on the riverbanks that pay out fury or swiftness. And in the Hushwood's open central arena, a Kraken worth two hundred and fifty gold to the team that finishes it.

Measured, not felt

The simulation runs without an engine. Every formula lands with a test, and balance is read off headless soak matches, thousands of them, rather than argued from a feeling. When a number moves, something measured it first.

Ways to play

Three woods, one road

3v3

The haunted forest

The Hushwood

Two lanes over the corners, one river across the middle, and the Kraken at the heart of it. Altars on the banks, golems in the wood. Break their nexus.

See the map →

5v5

The big map

The Wide Wood

Three lanes and a full jungle, bases in the corners, one river across the middle with a pit at each end of it. The Warden shepherds the north pit; the Kraken keeps the south.

See the map →

1v1

Learn the game

The Toll Road

One lane, porter waves, you and a bot. First watchfire kill wins. Every champion's kit, tried against something that hits back.

Host or join

Together

Host or join over Relay: a duel lane, or the Hushwood with joiners filling the bot seats. The session layer is still being built, so this one is a promise for now.

The roster

Thirty-four champions

Seven tanks, nine fighters, three assassins, eight mages, three marksmen, four supports. Every one has a passive and four abilities, and every one is playable today.

    The full roster

    Where it stands

    Built in the open, one phase at a time

    Wychwood began as a Godot prototype and is being rebuilt in Unity 6. The plan is a numbered list, and this is where it is.

    PhaseWhatState
    Combat coreDamage funnel, status effects, marks, aggro, progression, death rewardsDone
    MovementCost grid, A* paths, separation, casting and attack seamsDone
    KitsAll 34 champion kits, each with its own test fileDone
    The laneMinions, towers, waves, walls, jungle, fountain, objectives, recallDone
    Vision, items, botsFog and brush, the shop, six bots that play a full matchDone
    PresentationHUD, health bars, telegraphs on every kit, champion and mode select, shop, minimapDone
    The match you seeJungle drawn, aim indicators, shots and swings, sound, gold on a last hitDone
    The HushwoodRebuilt around corner bases, two L-lanes, one river and an open heartDone
    NetcodeHost-authoritative sim and adapter built; session layer and join codes leftIn progress
    ArtChampion models in; painted portraits, props and map dressing under wayIn progress
    ReleaseNo date. It ships when the wood is ready.Not yet