The small map
The Hushwood
Two lanes, one river and the Kraken in the middle. Altars on the riverbanks and jungle camps on both sides. Destroy the enemy nexus to win.
Thornwake Games · in development
A lane-and-jungle MOBA for Windows.
AlphaMOBA is set in a haunted forest. It has 67 champions, a 3v3 map, a 5v5 map and a 1v1 practice lane. The game is still in development, and you can download the current build now.
Video
45 seconds of footage from a real match, one champion at a time.
Download
The launcher installs the game and keeps it updated. Updates only download the files that changed.
Windows 10 or 11 · 64-bit · a small exe, then about 7 GB for the game
%LOCALAPPDATA%\Wychwood, adds shortcuts to your desktop and Start menu, and downloads the game.About the game
It plays like other MOBAs: lanes, towers, a jungle, a shop and a nexus to destroy. The maps are haunted forests, and each champion is built around one main mechanic.
Gall has no mana and spends health instead. Nil has no resource and no ability power, and can't be revealed. Morvane's candle burns down in combat and relights outside it. Mei counts every hit she takes, and at twelve she turns into the Haunting.
The jungle camps hold wolves, shades and stone sentinels, and the sentinels give buffs. Two altars on the riverbanks give a damage or a speed blessing. On the Hushwood, the Kraken spawns in the middle at seven minutes and gives 250 gold to the team that kills it.
The game's simulation runs separately from the graphics, so thousands of bot matches can be played quickly. Balance changes are based on their results, and every formula has a test. The results are on the stats page.
Modes
The small map
Two lanes, one river and the Kraken in the middle. Altars on the riverbanks and jungle camps on both sides. Destroy the enemy nexus to win.
The big map
The Wardens' Lodge against the Coven. Three lanes and a full jungle, bases in the corners, one river across the middle with a pit at each end of it.
Learn the game
One lane with minion waves, you against a bot. The first to destroy a tower wins. A good way to learn a champion.
Host or join
Host or join a game over Relay: a 1v1 lane, or the Hushwood with players taking the bot seats. Online play is still being built, so this mode isn't available yet.
Screenshots
Taken in the game as it is now.
Champions
14 tanks, 17 fighters, 7 assassins, 11 mages, 8 marksmen and 10 supports. Each has a passive and four abilities, and all of them are playable now.
Progress
AlphaMOBA started as a Godot prototype and is being rebuilt in Unity 6. This is where each part of the work stands.
| Phase | What | State |
|---|---|---|
| Combat core | Damage funnel, status effects, marks, aggro, progression, death rewards | Done |
| Movement | Cost grid, A* paths, separation, casting and attack seams | Done |
| Kits | Sixty-seven champion kits, each with its own test file | Done |
| The lane | Minions, towers, waves, walls, jungle, fountain, objectives, recall | Done |
| Vision, items, bots | Fog and brush, the shop, six bots that play a full match | Done |
| Presentation | HUD, health bars, telegraphs on every kit, champion and mode select, shop, minimap | Done |
| The match you see | Jungle drawn, aim indicators, shots and swings, sound, gold on a last hit | Done |
| The Hushwood | Rebuilt around corner bases, two L-lanes, one river and an open heart | Done |
| Netcode | Host-authoritative sim and adapter built; session layer and join codes left | In progress |
| Art | Champion models in; painted portraits, props and map dressing under way | In progress |
| Release | No release date yet. | Not yet |