AlphaMOBA

Interactive

Maps

Every board here is drawn from the game's own map files, down to each wall piece the pathing uses. Drag to move around, scroll or pinch to zoom, and click a tower, camp or objective for its numbers. Move the clock to see what's up at any minute.

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3v3 · the haunted forest

The Hushwood

A hundred-by-hundred board with the bases in opposite corners. Two L-shaped lanes run around the other two corners and one river crosses the middle. Red's half is blue's half rotated 180 degrees, so every objective is the same distance from both fountains.

Open it in the explorer ↑

The lanes
Three towers a side per lane, seated so the two front towers frame the ford. The stretch between them is the contested one. Each lane's inner wall opens three times: a safe gank door near each base, and the ford window in the middle.
The heart
The Kraken wakes at seven minutes, worth two hundred and fifty team gold and the Wrath of the Deep. Its arena has four ways in: down the river from either ford, and through a jungle mouth from either side's wood.
The altars
The Altar of Fury and the Altar of Swiftness sit on opposite banks. Each team can reach one without crossing the river.
The jungle
Thornpelt wolves by the top-side door, grasping shades by the bot-side door, and a stone sentinel guarding each side's mouth into the heart. The west sentinel gives Emberheart, the east one Duskweave.

5v5 · the big map

The Witchwood

The Wardens' Lodge against the Coven. Three lanes and a full jungle, bases in the corners, one river across the middle with a pit at each end of it.

Open it in the explorer ↑ · How the two districts are built →

Two districts

Blue fights out of the Wardens' Lodge: oak treehouses, thatch, rope rails and horn posts on a floor of loam and moss. Red fights out of the Coven: cauldron towers, bottle-trees, candles and toadstools on black soil under dead trees. The Mistway runs between them.

Two pits, two bosses

The river fords all three lanes and ends in a pit at each end. The Warden keeps the north pit and pays out the Warden's Mantle. The Kraken keeps the south.

Being built out

The Witchwood started as a copy of the Wide Wood and is getting its own ground, props and minions. The Wide Wood stays in the game as an archived flavour of the same board.

5v5 · archived flavour

The Wide Wood

The big map as it stood when the Witchwood was copied from it: the same three lanes, jungle and river, kept as another flavour of the board.

Open it in the explorer ↑

Twelve points of interest

Four groves, two sentinel buff camps, two squids, two river crabs and the two pits. The altars sit on the riverbanks, as they do in the Hushwood.

Ten seats, all filled

Every seat that a player does not take is taken by a bot, through the same seating the Hushwood uses. A full ten-champion match runs today.

1v1 · learn the game

The Toll Road

One lane with minion waves, you against a bot. The first to destroy a tower wins. It's used to test new champions and to learn the controls.