AlphaMOBA
Painted portrait of Kestrel

The roster · Marksman

Kestrel

The Sky Warden

MarksmanMana

Splash art of Kestrel, The Sky Warden
Kestrel, The Sky Warden

The kit

  • P

    Waiting On

    Your basic attacks are lure throws. While the kestrel is on your fist and you have not attacked for 1.5s, it climbs and gains Height (1 per second, max 3; twice as fast with your Quarry within 8). Your next attack on a champion spends all Height: the kestrel stoops for 15% of your attack damage + 1.5% of their missing health per Height as bonus physical damage, from overhead, so nothing that blocks shots stops it.

  • Q

    Lure Swing

    50 mana · 9s cooldown · range 4

    Swing the weighted lure through a 110-degree arc in front of you: physical damage to every enemy hit and a 1 shove outward. The nearest champion struck becomes Quarry for 6s: revealed to your team, and your kestrel climbs twice as fast while it is near.

  • W

    Creance Flight

    60 mana · 16s cooldown · range 11

    The kestrel flies out along an 11 line on its training cord and back over 1.5s. Enemies along the way are revealed for 3s; the first enemy champion it passes is stooped on (a full-Height stoop), slowed by 35% for 1.5s and made Quarry. Sending it out spends its Height.

  • E

    Bate

    40 mana · 16s cooldown

    Hop away in a fury of wings. Enemies close to where you took off are blinded for 1s (longer with rank): their basic attacks miss.

  • R

    Out of Sight

    100 mana · 110s cooldown · range 14

    The kestrel climbs out of sight. After 1.5s it stoops on the lowest-health enemy champion near you (Quarry first), then twice more 1s apart, choosing again each time. Each stoop is marked by a ring 0.75s before it lands and hits whoever is in the ring for physical damage + 12% of their missing health. You can keep attacking.