AlphaMOBA
Painted portrait of Meridian

The roster · Marksman

Meridian

The True North

MarksmanMana

The kit

  • P

    Chalk and Memory

    When an enemy champion leaves your team's vision, their last known position and heading are marked for 4s. They can see their own mark.

  • Q

    Sightline

    45 mana · 10s cooldown · range 9

    Fire a brass beam down a line. The first champion hit is damaged and revealed, and is told they were revealed. It deals more damage the further it travelled, and a beam that passes one of your stakes continues from there.

  • W

    Benchmark

    40 mana · 30s cooldown · range 7

    Plant a survey stake granting 6 units of vision for 90s, with two charges. It has 1 health, so anything destroys it, and pays 15 gold to whoever does.

  • E

    Run the Line

    60 mana · 18s cooldown · range 10

    Dash up to 6m straight toward the standing Benchmark stake nearest your cursor within 10m, stopping at it; with no stake in reach, hop 3m toward the cursor. The dash removes all slows, its path is chalked on the ground for both teams, and the stake you reach sees 9m for 3s.

  • R

    Triangulation

    100 mana · 120s cooldown · range 12

    Survey the triangle between you and your two standing stakes for 6s (with fewer than two stakes, a 70-degree wedge 12m long toward your cursor). Enemy champions inside are revealed to your team, slowed by 15% and chalked with their heading; allied champions inside move 15% faster. You are revealed to the enemy for the 6s. No damage.