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Painted portrait of Shiro

The roster · Marksman

Shiro

The Shadow Ninja

MarksmanKunai

Splash art of Shiro, The Shadow Ninja
Shiro, The Shadow Ninja

The kit

  • P

    Moon Disc

    Kunai instead of mana: 12 on the disc, one regrowing every 3s. A kunai from an ability that hits nothing plants in the ground for 12s (up to 8). Walking over one picks it up (a kunai back and 15% speed for 1s); an enemy champion walking over one breaks it.

  • Q

    Crescent Fan

    3 kunai · 6s cooldown · range 7

    Throw 3 kunai in a fan. Each deals physical damage to the first enemy it meets; a champion takes at most 2 (the second for half). Kunai that hit nothing plant at the end of their flight.

  • W

    Moon Wire

    1 kunai · 14s cooldown · range 8

    Draw silver wire between up to 3 planted kunai near you for 3s. Enemies who cross a wire take physical damage and are slowed by 40% for 1s.

  • E

    Wire Reel

    14s cooldown · range 8

    Fire a silver wire at the planted kunai nearest the cursor within 8m and be reeled along it at 16m/s (a real dash: a stun cuts it and dash blockers stop it). Enemies the wire crosses take 30 (+0.3 bonus AD) physical damage and are slowed 30% for 1s, and you pick the kunai up on arrival. With no kunai in reach the wire anchors in the first wall within 6m and reels you to its foot; with neither, dash 3m. Your next basic attack within 3s throws 2 kunai.

  • R

    Path of Moons

    100s cooldown · range 12

    Needs 2 planted kunai near you. Untargetable, blink from kunai to kunai (up to 6, nearest next), cutting every enemy on each stretch for physical damage (half for each stretch after the first), and pick them all up.