

The kit
- P
Light Fingers
Every third hit (attacks or abilities) on an enemy champion picks their pocket, once per champion every 12s: steal 4 gold (+1 per 3 levels) and roll Loot for 4s: 20% movement speed, 25% attack speed, or a 40 (+8 per level) shield.
- Q
Hook and Swipe
Rake both hooks through a 2.5 m cone for 45/75/105/135/165 (+0.8 bonus AD) physical damage. Champions hit count twice toward Light Fingers.
- W
Rooftop Run
Hook an enemy or terrain within 5 m and haul yourself to it. On terrain, vault to the far side of a wall up to 2.5 m thick; on an enemy champion, land beside them and slow them 30% for 1s.
- E
Dropped Purse
Toss a jingling coin purse to a point within 7m; it lies there for 4s. The first enemy champion to step within 1m takes the bait and is Marked for 4s (visible to all). You gain 25% movement speed while moving toward a Marked target, and your next basic attack on them picks their pocket at once, ignoring the 12s lockout, and slows them by 30% for 1s. Minions ignore the purse.
- R
The Heist
Mark a 4.5 m ring at a point within 7 m and sprint its circumference in 1s, untargetable, dealing 120/180/240 (+0.7 bonus AD) physical damage to everyone you pass and picking every champion's pocket regardless of lockout. Enemies inside the ring are slowed 40% while you run. You end where you started.




