

The kit
- P
Margins
Your abilities leave Ink Lines on the ground for 8s, visible to both teams (up to 5; the oldest fades first). An enemy champion who stands on a line or steps across one is Blotted for 3s. Your basic attacks on a Blotted target deal an extra 20 (+4 per level) (+0.25 bonus AD) magic damage.
- Q
Underline
Dash 4.5 m, dealing 60/90/120/150/180 (+0.8 bonus AD) physical damage to everything on the path. The path becomes an Ink Line. If it hits a champion, you can recast once within 3s to dash again at no cost.
- W
Strike Through
Cut a 4 m line across your facing just in front of you, dealing 70/105/140/175/210 (+0.7 bonus AD) physical damage and slowing 40%, decaying over 1s. The cut becomes an Ink Line.
- E
Blot
Flick ink in a 4 m cone: enemies hit are blinded for 1.25s and Blotted. Gain 20% move speed for 1.5s.
- R
Signature
After 0.5s, every Ink Line within 12 m flares. Enemies standing on a line or inside the shape the lines enclose take 150/250/350 (+1.0 bonus AD) physical damage, +15% for every Ink Line you have down (up to +75%), and are pinned for 0.75s. All your lines are spent.




