

The kit
- P
Star-Catcher
Every 15s (down to 9s at level 18) a star falls near her and lies there for 8s. An allied champion who walks over it heals 30 (+10 per level) and gains 20% movement speed for 2s; if Hoshimi catches it she bottles it in a jar instead (up to 2). An enemy who walks over it stamps it out.
- Q
Wishing Star
Flick a star 9.5m down a line. The first enemy hit takes 60/95/130/165/200 (+40% AP) magic damage. Where it stops (the body it hit, or the end of its range) it leaves a star on the ground for 3s (5s if it hit a champion): an allied champion who catches it heals 40/55/70/85/100 (+30% AP), Hoshimi catching it bottles it in a jar under Star-Catcher's rules, and an enemy can stamp it out.
- W
Hang a Star
Hang a star over an allied champion or herself for 5s, healing every second. If they drop below 40% health from champion damage it falls at once and heals the rest in one go, 30% stronger. Two may hang at a time; a jar makes it free and 50% stronger.
- E
Star Net
Throw the star net down a line. The first enemy champion is caught: rooted and dealt magic damage. Minions and monsters block it.
- R
Falling Star
Call a star down on a point. After 1.25s it lands: allies are healed; enemies take magic damage and are blinded. A catchable star rests in the crater for 4s.




