

The kit
- P
Counterpoint
Her hands keep the rhythm. Casting the opposite note from her last one (Bright Note after Low Note, or Low Note after Bright Note) within 6s lights a hand, up to four, and each lit hand makes her notes 10% stronger. The same note twice in a row, or 6s without a note, lets every hand go dark. With three or more lit her notes carry their bonus effect. Hand Unseen and Full Choir do not break the rhythm.
- Q
Bright Note
A ring of song heals allied champions around her, the most wounded of them 50% more. With three or more hands lit: they also gain 20% movement speed for 1.5s.
- W
Low Note
A bass wave rolls through a cone: magic damage and a 25% slow for 1.5s. With three or more hands lit: enemies are also pulled 1m toward her.
- E
Hand Unseen
Send one floating hand to a champion. An ally is held in a shield for 3s, and whoever breaks it is slapped (40% slow for 1s). An enemy is gripped after 0.5s: stunned for 1s and dealt magic damage. The hand cannot be lit until it returns, so at most three are lit while it is away.
- R
Full Choir
For 4s an aurora moves with her. Allied champions inside heal every second; each enemy champion inside is Hushed (silenced for 1s) the first time and slowed 20% while they stay. She moves 15% slower while singing.




