
The kit
- P
Somewhere Safe
Your buried Pips are hidden from enemies but chirp at anyone close and ripple the grass above them. Any reveal exposes a Pip permanently, after which a single hit destroys it and pays the destroyer. Six at a time, 90s each, and they trigger only on champions. You gain movement speed near your own Pips.
- Q
Nip
Bite at the shins, dealing 40% more damage to enemies your Pips have slowed.
- W
Wake the Neighbours
2 charges, 14s refill. Dig for 0.5s and bury a Pip at your feet. An enemy champion who steps near an armed one makes it squeak: it deals no damage, reveals them for 3s and wakes every other Pip within 6m. Those pop up (visible, one hit kills them) and run at the victim faster than a champion walks; each one that arrives deals 25 (+0.2 AP) magic damage and stacks a 10% slow (up to 40%, 2s), then buries itself where it stopped.
- E
Scoot
A short hop. Landing near one of your Pips retrieves it, refunding the charge, and grants movement speed.
- R
Everybody Up!
Every Pip rises and walks at the nearest enemy, revealed to both teams from the moment it stands, faster than a champion can walk, and destroyed by any single point of damage. Each one that reaches an enemy champion bites like a woken Pip. Standing Pips return to the ground after 5s.




