
The kit
- P
Bar the Door
Damage from your front arc is reduced by 20%, plus 2% per enemy champion facing you, to a maximum of 3. Damage from behind lands in full and reveals the attacker to your team. Frontal mitigation is disabled while your Open Door stands.
- Q
Swing Shut
Swing the door like a door on its hinge, sweeping a 150-degree arc 3 in front of you from your left to your right. Enemies swept take physical damage, are slowed by 30% for 1s and are carried 2 round the arc toward its right-hand end (walls stop them), ending bunched together.
- W
Open Door
Plant the door standing open up to 4 away for 5s: two short panels, square to your aim, frame a 1.5 doorway. The panels block movement and dashes for everyone; the way through is the doorway. An ally who comes through the doorway gains 30% move speed and a 60 shield for 2s; an enemy who comes through is slowed by 40% for 1s and revealed for 3s. Your frontal mitigation is disabled while it stands.
- E
Hinge
Brace for 2.5s, unstoppable. The first time each allied champion within 4 is hit by something in your front arc, you haul them 1.5 back toward your rear (walls stop them) and that hit is reduced by 40%.
- R
Knock Thrice
Become unstoppable and slam the door three times, 0.6s apart, stepping 0.75m forward with each. Each slam strikes a 4m half-circle in front of you: enemies hit take physical damage, are slowed by 30% and are dragged 1m toward the door; enemies hit by the third slam are stunned for 1.25s. You can turn between slams.




