

The kit
- P
Faultline
Your abilities crack the ground into glowing Faults for 6s, seen by both teams. Enemies standing on a Fault are slowed 15% and take 10% more damage from you; standing on one you take 10% less damage.
- Q
Kanabo Drive
Smash forward: a Fault races 7m down a line, dealing 70/110/150/190/230 (+0.6 AD) physical damage and slowing 30% for 1s.
- W
Rune-Iron
The club's runes blaze for 3s: you take 25% less damage and are immune to slows. When it ends the runes vent in a 3m burst for 40/65/90/115/140 + 25% of the damage you took during it, and crack a ring of Fault under you.
- E
Oni Charge
Charge 6m dragging the kanabo: enemies you pass are knocked aside 1.5m and take 60/95/130/165/200 (+0.5 AD) physical damage, and the path behind you becomes a Fault.
- R
Ringbreaker
Slam the kanabo. After 0.6s the ground splits in a 5.5m ring with six spokes. Every enemy on any Fault within 8m (the new ring, its spokes and every older Fault) is pinned for 1.25/1.5/1.75s and takes 150/250/350 (+0.8 AD) physical damage; enemies elsewhere inside the ring are slowed 40% for 1.5s.




