

The kit
- P
The Toll
Your bars are Toll Lines, striped lines on the ground both teams can see. An enemy champion who crosses one pays the Toll: 4% of their max health as magic damage, once per line. You gain what they paid as a shield (stacking up to 20% of your max health) that lasts 4s.
- Q
Lower the Bar
Slam the pole down along an aimed 5m line: 70/110/150/190/230 (+0.6 AD) physical damage and a 30% slow for 1.5s. The pole leaves a Toll Line there for 4s.
- W
Pay Up!
Serve notice. Enemy champions within 3.5m are Dunned for 2.5s: one who gets 2m farther from you than where they were served pays a Toll at once (4% of their max health as magic damage, feeding your Toll shield) and is padlocked (stunned 0.75s), once each. Staying close and fighting you costs nothing. You take 20% less damage for 2s.
- E
Vault the Gate
Pole-vault 5m in the aimed direction, over units. On landing, enemies within 1.5m take 60/90/120/150/180 (+0.5 AD) physical damage, and you drop the pole crosswise at your feet as a 5m Toll Line for 4s.
- R
The Tollgate
Drop a long striped gate, 14m across, at a point within 8m, for 6s. It blocks no one. Every enemy champion who crosses it pays a heavy Toll (8/10/12% of max health as magic damage) and is slowed 50% for 1s; the first to cross is padlocked, stunned for 1s. While it stands your Toll shield cap doubles.




