
The kit
- P
Unmoved
Sera cannot be displaced by enemies: hooks, pulls, knockbacks, knockups and carries do nothing to her. Stuns, roots, slows, silences and blinds all affect her normally, and terrain still blocks her.
- Q
Heaven's Palm
An open-palm blow in a cone: physical damage, and enemies struck are pushed 150 units back.
- W
Hold the Gap
Plant your feet and throw your wings out sideways for 2s. You cannot move, but can still attack and use Heaven's Palm. Your wings make a 3.5 m line across your facing that enemies cannot walk or dash through; allies and projectiles pass. Enemies whose dash or blink breaks on it are slowed 30% for 1s.
- E
Bring Down
Seize an enemy within 2.25 m and drag them down to the ground at your feet: 70 (+0.4 AD) physical damage and a 0.75s stun. If they were mid-dash, the dash ends on the spot and the stun lasts 1.5s.
- R
The Descent
Beat up into the sky for 0.6s, rooted, with the corridor drawn on the ground, then dive in a straight line to a point up to 8 m away. Enemies in the 1.5 m-wide corridor take 150/250/350 (+0.6 AD) physical damage and are shoved 1.5 m out to their side of it. The first enemy champion within 1.25 m of the end is pinned under you, stunned 1.25s. Killed in the air, you never dive.




