
The kit
- P
The Kiln Never Goes Out
The kiln stokes a charge of Clay every 12s and holds three; the count is visible to both teams. A clayfolk that dies shatters for magic damage and leaves bisque that slows.
- Q
Throwing Clay
Hurl a lump of clay for damage and a slow where it lands. Landing it on one of your clayfolk repairs it instead and doubles its next swing.
- W
Fire a Clayfolk
Spend a Clay to fire a clayfolk at a nearby point. Fired within reach of an enemy, it attacks that enemy for its first 6 seconds; otherwise it attacks whatever you are attacking, or the nearest enemy champion within 6, and with nothing to fight it waits beside you. It blocks enemy champion movement.
- E
Handoff
Swap places with one of your clayfolk. The one arriving where you stood gains movement speed briefly.
- R
The Great Firing
Glaze every living clayfolk for 12s: more health, larger, faster-swinging and harder to break. You refill to three Clay, and if fewer than two clayfolk stand, two are fired at your feet first.




