
The kit
- P
Lightning Rod
Each ability hit plants a brass rod on that enemy for 4s. When Thunderhead strikes and a rodded enemy is within 3m of its centre, the bolt jumps to them: it re-centres on their position and deals 30 (+20% AP) more magic damage to them, spending the rod. Arc Bolt hitting a rodded enemy forks 4m to the nearest other enemy for 50% of its damage, spending the rod.
- Q
Arc Bolt
Fire a lightning bolt in a line, damaging the first enemy hit. Minions block it.
- W
Thunderhead
After 0.6s, lightning strikes a circle, damaging and slowing everyone inside.
- E
Skyward Step
Dash toward your cursor and gain 20% movement speed for 2s. The cooldown is 40% shorter if you damaged an enemy in the last 3s.
- R
Charged Sky
Summon a thundercloud over a 5m circle within 8m for 4s. Every 0.75s a bolt picks an enemy champion inside (a rodded one first, otherwise any, otherwise a random point) and rings their feet; 0.5s later it strikes a 1.2m circle for 70/105/140 (+25% AP) magic damage. A champion struck twice in one cast is stunned for 1s. Moving dodges; standing still does not.




