

The kit
- P
Wind-Up
Tock, a clockwork toolbox on spider legs, walks at her side and builds her contraptions. A contraption has 8s of wind and stops working when it runs down; her basic attacks wind her nearest contraption 2s, and Tock beside one winds it 1s per second. Tock can be broken (300 +40 per level health); while it is (20s) she cannot build.
- Q
Hot Rivet
Fling a red-hot rivet down a line: the first enemy takes magic damage, and it ricochets to the nearest other enemy for 50%.
- W
Cog Lobber
Tock scuttles to a point within 7.5m and assembles a Cog Lobber (3 hits break it; one at a time). While wound it lobs a cog every 2.5s at the enemy champion you damaged most recently within 9m (otherwise the nearest enemy). Each cog lands on a 1.5m circle drawn 0.8s ahead for 60 (+0.3 AP) magic damage and a 20% slow for 1s.
- E
Big Wrench
Swing the wrench through a cone: magic damage, enemies knocked back, and every contraption near her fully rewound.
- R
Prototype!
Fire whatever is in Tock's lid, in a fixed loop of three shown over her head. Spring Boots: leap and land for magic damage and a 1s stun around her. Tesla Coil: Tock chains lightning between up to 3 enemies every 0.5s for 6s, slowing 20%. Steam Hammer: after 0.75s a giant fist slams a line for magic damage and a 1s knock-up.




