
The kit
- P
Standing Orders
A shell that damages no champion embeds as a Dud: it arms after 1s, lasts 20s, and detonates for 60% damage and a slow when an enemy steps near. Duds chain off each other, both teams can see them, and two hits defuse one. Standing still for 2s grants 10% damage reduction.
- Q
Mortar Shell
Lob an arcing shell onto a patch of ground, over walls and Gates. A shell that damages no champion stays as a Dud.
- W
Overcharge
Your next shell within 4s deals 40% more damage over a 30% wider blast, and any Dud it leaves is a Big Dud with two charges and a wider trigger.
- E
Grapeshot Recoil
Point-blank blast that knocks enemies back and pushes you the other way.
- R
Fire Mission
Channel, then rain six shells over a large area at extreme range. Landing shells detonate any Duds they touch, and every shell that damages no champion leaves another.




