

The kit
- P
Moth-Silk
Abilities that hit an enemy leave a Moth on them for 6s (hitting again refreshes it). Your next basic attack on a Mothed enemy releases it for 15 (+3 per level after 1) (+25% bonus AD) bonus magic damage and heals you for 50% of the damage dealt.
- Q
Silk Snap
Flick a silk line 6m from the glaive tip. It stops at the first enemy, dealing 50/85/120/155/190 (+90% bonus AD) physical damage and pinning a Moth. If the target already carried a Moth, the silk snaps taut instead: it is slowed by 40% for 1.25s and its Moth's timer resets to 6s.
- W
Cocoon Spin
Spin the naginata for 1.25s. You take 35% less damage and move at 80% speed, and enemies within 2.25m take two hits of 20/30/40/50/60 (+30% bonus AD) physical damage. Applies Moths.
- E
Moth to Flame
Leap on moth wings up to 4m toward the cursor, clearing a wall up to 1.5m thick. On landing, enemies within 1.5m take 60/95/130/165/200 (+70% bonus AD) physical damage, and every Mothed enemy in the ring has its Moth released at once (each release heals you separately). Passive: 15% bonus move speed while moving toward a Mothed enemy champion.
- R
Silk Cyclone
After a 0.4s wind-up, reel every Mothed enemy champion within 9m to the edge of a 3.5m ring around you (terrain stops the reel), spending their Moths. Then spin for 2s, unstoppable, dealing 4 hits of 50/85/120 (+40% bonus AD) physical damage and a 30% slow to every enemy in the ring.




