
The kit
- P
Late Stroke
Everything you land leaves a Stroke. Three seconds later it falls, dealing its damage and healing you for most of it. Dying voids every outstanding Stroke. No one else can heal or shield you.
- Q
Backswing
Cut through the arc in front of you. Recast for the return swing back across it.
- W
Stay
For 2.5s most damage you take is deferred into a pool instead of landing, then arrives over the following 3s. Strokes that fall in the meantime pay the pool down first.
- E
Downstroke
Drive the point in. Every Stroke resting on a champion nearby falls at once at reduced value, slowing whoever loses one.
- R
On Time
For a few seconds Strokes land the instant they are applied and heal for more, and every outstanding Stroke falls on cast. Afterwards new Strokes take 5s to fall instead of 3.




