

The kit
- P
Ripening
The tip does the reaping. Your basic attacks and abilities deal +25% damage to enemies in the outer band of their reach (the last metre). Each tip-band hit on an enemy champion adds a Ripeness (held 6s); at 4 they are Ripe for 4s, a sheaf over them for your team, and your next ability hit on them deals bonus damage equal to 10% of their missing health.
- Q
Swath
Sweep a 180-degree, 3.5m arc: 70/105/140/175/210 (+0.9 bonus AD) physical damage. Enemies inside the tip band are pushed up to 1m outward, into the tip of your swing; champions caught in the tip band (2.5 to 3.5m) are slowed 25% for 1s.
- W
Threshing
For 3s your basic attacks swing a 120-degree arc at full reach, hitting everything in it (the tip band still applies), and you gain 20% attack speed.
- E
Crowlift
A flock of crows lifts you up to 3.5m toward the cursor. Landing, your blade sweeps a 2m circle: enemies hit take 50/80/110/140/170 (+0.6 bonus AD) physical damage and are slowed 30% for 1s. If an enemy champion stands in your Swath's tip band when you land, your next Swath within 2s counts its whole arc as tip band.
- R
Last Row
Mark a 9m by 3m row ahead of you for 0.8s, then stride it at three times your speed, cutting everything in it once for 150/225/300 (+1.0 bonus AD) physical damage, +1% for every 1% of the target's missing health (up to +60%).




