
The kit
- P
Paid in Full
The candle burns down in combat and relights out of it. The more of it is lit, the more damage you deal and the less you take. Landing an ability on an enemy champion restores candle.
- Q
Doorbreaker
Cleave a wide arc in front of you. Hitting an enemy champion refunds half the cooldown and restores candle; minions and monsters refund nothing.
- W
I Am Still Coming
For 2.5s you are immune to slows, crowd control on you is 60% shorter, you walk through units, and you gain 25% movement speed.
- E
The Toll
Strike one target for weapon damage plus 6% of their maximum health, capped against non-champions. Enemies below 8% health are executed, and a kill relights the candle in full.
- R
Seizure Notice
After a 0.4s wind-up, nail a notice to every enemy champion in a 7m, 100-degree cone in front of you. For 5s each notice tallies the damage its holder deals to anyone. When it expires the holder takes 80/120/160 + 35% of their tally as true damage, and you relight 10 candle for each notice paid. While your notices stand, your candle does not burn.




