
The kit
- P
Roll Call
You count as a minion: towers target you with minion priority and you take less damage from them. Every allied minion that dies near you leaves a Name, granting +1 health and +0.2 attack damage permanently. Cannons leave three.
- Q
Spearwork
Stab with the broken spear, dealing double damage to enemies attacking an allied minion or tower.
- W
Shoulder to Shoulder, Lads
Rally the nearby wave: allied minions take 50% less damage for 4s and follow you instead of the lane. Recast to send them back with brief haste.
- E
Not Today
Swap places with an allied minion and leave them a shield worth 8% of your health.
- R
Field Promotion
Plant the banner for 8s. Allied minions inside gain double health and damage and fight alongside you, allied towers inside fire faster, and each Name counts twice.




