
The kit
- P
Between Rounds
Roar (0-100, seen by both teams) comes only from landing hits on enemy champions: 6 per basic attack, 10 per ability hit. Your first champion hit starts a 20s round. When the bell rings you heal 1% max health per 10 Roar held, gain 20% movement speed for 2s and refresh Bob and Weave, then your Roar halves and the next round starts if you are still fighting. After 6s out of combat the round and your Roar reset. Encore: any ability cast with 50 or more Roar spends 50 for that ability's Encore.
- Q
Bob and Weave
Sidestep 2.5m in any direction. If you end within 2.25m of an enemy champion, your next basic attack within 2.5s is a counter-jab that deals bonus physical damage and earns 6 Roar. Encore: you can sidestep again once within 2s.
- W
Clinch
Grab an adjacent enemy champion and tie them to you for 1.5s on a 1.5m leash: walking past it snaps them back, a dash or blink breaks it. Both of you are slowed by 30% and you take 20% less damage from them. Recast, or let it run out, to break with an uppercut that deals physical damage and knocks them up for 0.5s. Encore: the uppercut deals 50% more damage.
- E
Off the Ropes
Dash up to 4.5m. If you meet a wall, or cross the ropes of your Ring while it stands, you rebound 4m back along the line with a clothesline that deals physical damage, stuns the first enemy champion hit for 0.75s and slows everything else by 40% for 1s. In open ground it is only a dash. Encore: you rebound even in open ground.
- R
Title Bout
Raise the Ring (4.5m radius) at your feet for 6/7/8s with an opening bell: enemies inside take physical damage and are slowed by 40% for 1s. The ropes never block. An enemy champion who leaves the Ring is Called Out for 4s: you move 25% faster toward them, and your next basic attack on them deals 100 (+60% AD) bonus physical damage. Your Roar gain doubles while you stand inside. Encore: the Ring is 1m wider.




